Hard fun – video games creep into the math classroom
"Of the many mathematics education video games available today, the majority focus on traditional drill to develop mastery of basic skills, particularly automatic recall of fundamental facts such as the multiplication tables. Such games make no attempt to teach mathematics, to explore mathematical concepts, or to help students learn how to use mathematical thinking to solve real world problems."
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Mathematician Keith Devlin reflects on the use of video games in the classroom in his review of Greg Toppo’s The Game Believes in You: How Digital Play Can Make Our Kids Smarter. Devlin is of the opinion that video games can make for great learning tools. They allow children to explore different ideas and situations, encourage collaboration between peers, and provide immediate feedback. Organizations like MIT’s Education Arcade are designing educational games that make the most of these attributes. Their games’ challenges require problem-solving and critical thinking that can be easily translated into real world situations.